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This is a development log and journal where I document my thoughts, progress, and random musings about Pokémon Solstice. It’s a space for me to reflect on the game’s creation and share updates as I go.
Progress on Pokémon Solstice is moving along slowly, and there are several reasons for that:
Learning Game Design: I’m still relatively new to game design, so I’m learning as I go. As a result, my workflow is a work in progress, and I often find myself jumping between tasks and projects.
Mastering the Tools: I’m learning both PSDK and Essentials on the fly, which means I frequently pause to watch tutorials and learn new techniques.
Solo Development: I’m developing the game by myself, handling everything from design to coding to graphics. As a one-person team, it can sometimes feel overwhelming.
Real Life: I’m also in the process of transitioning to a new job while balancing a 40-hour work week, so development on Pokémon Solstice is understandably slow.