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State of the Game #2
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- Emerald_Void

A fan-made Pokémon game focused on open-world exploration and experimentation, built with Pokémon Essentials and PSDK.
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Development Update: Building a Testbed for Creativity
Lately, I've been diving deep into both RPG Maker XP and PSDK, setting up a flexible testing environment to help speed up iteration. This includes scripting item and Pokémon giveaways, setting up battle tests, and expanding the Pokédex to accommodate non-native entries. Here's a look at what I've been working on:
A simple, repeatable battle setup—perfect for testing different Pokémon, AI behaviors, and team configurations.
Meet Kimono Girl Suzu, one of my core testing NPCs. Her team is easily adjustable for testing different level ranges, AI difficulty, and move variety.
Suzu is joined by Carlos, a utility NPC who hands out items and Pokémon. He's great for testing give-item and give-Pokémon commands, as well as verifying sound and timing.
Here, Carlos gives the player 99 Awakenings, and two level 100 Pokémon: Incineroar and Corviknight. Adding Corviknight required expanding the dex, which was a great chance to test data management, move creation, and ability assignments.
This testbed environment will be a huge help as the project evolves, letting me quickly prototype ideas, balance teams, and squash bugs more efficiently.